zephyr/doc/porting/sync_v2.c
David B. Kinder ac74d8b652 license: Replace Apache boilerplate with SPDX tag
Replace the existing Apache 2.0 boilerplate header with an SPDX tag
throughout the zephyr code tree. This patch was generated via a
script run over the master branch.

Also updated doc/porting/application.rst that had a dependency on
line numbers in a literal include.

Manually updated subsys/logging/sys_log.c that had a malformed
header in the original file.  Also cleanup several cases that already
had a SPDX tag and we either got a duplicate or missed updating.

Jira: ZEP-1457

Change-Id: I6131a1d4ee0e58f5b938300c2d2fc77d2e69572c
Signed-off-by: David B. Kinder <david.b.kinder@intel.com>
Signed-off-by: Kumar Gala <kumar.gala@linaro.org>
2017-01-19 03:50:58 +00:00

90 lines
2.2 KiB
C

/* main.c - Hello World demo */
/*
* Copyright (c) 2012-2014 Wind River Systems, Inc.
*
* SPDX-License-Identifier: Apache-2.0
*/
#include <zephyr.h>
#include <misc/printk.h>
/*
* The hello world demo has two threads that utilize semaphores and sleeping
* to take turns printing a greeting message at a controlled rate. The demo
* shows both the static and dynamic approaches for spawning a thread; a real
* world application would likely use the static approach for both threads.
*/
/* size of stack area used by each thread */
#define STACKSIZE 1024
/* scheduling priority used by each thread */
#define PRIORITY 7
/* delay between greetings (in ms) */
#define SLEEPTIME 500
/*
* @param my_name thread identification string
* @param my_sem thread's own semaphore
* @param other_sem other thread's semaphore
*/
void helloLoop(const char *my_name,
struct k_sem *my_sem, struct k_sem *other_sem)
{
while (1) {
/* take my semaphore */
k_sem_take(my_sem, K_FOREVER);
/* say "hello" */
printk("%s: Hello World from %s!\n", my_name, CONFIG_ARCH);
/* wait a while, then let other thread have a turn */
k_sleep(SLEEPTIME);
k_sem_give(other_sem);
}
}
/* define semaphores */
K_SEM_DEFINE(threadA_sem, 1, 1); /* starts off "available" */
K_SEM_DEFINE(threadB_sem, 0, 1); /* starts off "not available" */
/* threadB is a dynamic thread that is spawned by threadA */
void threadB(void *dummy1, void *dummy2, void *dummy3)
{
ARG_UNUSED(dummy1);
ARG_UNUSED(dummy2);
ARG_UNUSED(dummy3);
/* invoke routine to ping-pong hello messages with threadA */
helloLoop(__func__, &threadB_sem, &threadA_sem);
}
char __noinit __stack threadB_stack_area[STACKSIZE];
/* threadA is a static thread that is spawned automatically */
void threadA(void *dummy1, void *dummy2, void *dummy3)
{
ARG_UNUSED(dummy1);
ARG_UNUSED(dummy2);
ARG_UNUSED(dummy3);
/* spawn threadB */
k_thread_spawn(threadB_stack_area, STACKSIZE, threadB, NULL, NULL, NULL,
PRIORITY, 0, K_NO_WAIT);
/* invoke routine to ping-pong hello messages with threadB */
helloLoop(__func__, &threadA_sem, &threadB_sem);
}
K_THREAD_DEFINE(threadA_id, STACKSIZE, threadA, NULL, NULL, NULL,
PRIORITY, 0, K_NO_WAIT);