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The state machine of the game assumes that the user needs to explicitly re-select multiplayer game when disconnected. We need to therefore make sure that advertising stays off as soon as the first connection happens. Signed-off-by: Johan Hedberg <johan.hedberg@intel.com> |
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.. | ||
basic | ||
bluetooth | ||
boards | ||
drivers | ||
environmental_sensing | ||
grove | ||
hello_world | ||
mpu_stack_guard_test | ||
mpu_test | ||
net | ||
nfc/nfc_hello | ||
philosophers | ||
power | ||
sensor | ||
static_lib | ||
subsys | ||
synchronization | ||
testing | ||
advanced.rst | ||
kernel.rst | ||
samples.rst |