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The GDB server implements a set of GDB commands, such as read/write memory, read/write registers, connect/detach, breakpoints, single-step, continue. It is not OS-aware, and thus provides a 'system-level' debugging environment, where the system stops when debugging (such as handling a breakpoint or single-stepping). It currently only works over a serial line, taking over the uart_console. If target code prints over the console, the GDB server intecepts them and does not send the characters directly over the serial line, but rather wraps them in a packet handled by the GDB client. Change-Id: Ic4b82e81b5a575831c01af7b476767234fbf74f7 Signed-off-by: Benjamin Walsh <benjamin.walsh@windriver.com> |
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.. | ||
debug | ||
__assert.h | ||
byteorder.h | ||
dlist.h | ||
event_logger.h | ||
kernel_event_logger.h | ||
printk.h | ||
reboot.h | ||
ring_buffer.h | ||
shell.h | ||
slist.h | ||
stack.h | ||
sys_log.h | ||
util.h |