zephyr/samples/boards/microbit/pong
Johan Hedberg a90735d64c samples: microbit/pong: Disable advertising when connected
The state machine of the game assumes that the user needs to
explicitly re-select multiplayer game when disconnected. We need to
therefore make sure that advertising stays off as soon as the first
connection happens.

Signed-off-by: Johan Hedberg <johan.hedberg@intel.com>
2017-05-30 10:11:09 +03:00
..
src samples: microbit/pong: Disable advertising when connected 2017-05-30 10:11:09 +03:00
Makefile
prj.conf samples: microbit/pong: Increase ISR stack size 2017-05-29 17:31:30 +03:00
README.rst
testcase.ini

.. _microbit_pong:

BBC micro:bit pong game
#######################

Overview
********

Play pong over as single player or Bluetooth between two micro:bit
devices.

The game works by controlling a paddle with the two buttons of the
micro:bit (labeled A and B). Initially the playing mode is selected: use
button A to toggle between single- and multi-player, and press button B
to select the current choice. To start the game, the player with the
ball launches the ball by pressing both buttons.

When multi-player mode has been selected the game will try to look for
and connect to a second micro:bit which has also been set into multi-
player mode.

If the board has a piezo buzzer connected to pin 0, this will be used to
generate beeps whenever the ball hits a wall or the paddle.

Building
********

.. code-block:: console

   $ cd samples/boards/microbit/pong
   $ make