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The state machine of the game assumes that the user needs to explicitly re-select multiplayer game when disconnected. We need to therefore make sure that advertising stays off as soon as the first connection happens. Signed-off-by: Johan Hedberg <johan.hedberg@intel.com> |
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.. _microbit_pong: BBC micro:bit pong game ####################### Overview ******** Play pong over as single player or Bluetooth between two micro:bit devices. The game works by controlling a paddle with the two buttons of the micro:bit (labeled A and B). Initially the playing mode is selected: use button A to toggle between single- and multi-player, and press button B to select the current choice. To start the game, the player with the ball launches the ball by pressing both buttons. When multi-player mode has been selected the game will try to look for and connect to a second micro:bit which has also been set into multi- player mode. If the board has a piezo buzzer connected to pin 0, this will be used to generate beeps whenever the ball hits a wall or the paddle. Building ******** .. code-block:: console $ cd samples/boards/microbit/pong $ make