zephyr/include/misc/rb.h
Andy Ross ba2405023b lib: rbtree: Add RB_FOR_EACH macro for iterative enumeration
Works mostly like the list enumeration macros.  Implemented by fairly
clever alloca trickery and some subtle "next node" logic.  More
convenient for many uses, can be early-exited, but has somewhat larger
code size than rb_walk().

Signed-off-by: Andy Ross <andrew.j.ross@intel.com>
2018-05-17 11:32:20 -07:00

164 lines
4.9 KiB
C

/*
* Copyright (c) 2018 Intel Corporation
*
* SPDX-License-Identifier: Apache-2.0
*/
/* Our SDK/toolchains integration seems to be inconsistent about
* whether they expose alloca.h or not. On gcc it's a moot point as
* it's always builtin.
*/
#ifdef __GNUC__
#ifndef alloca
#define alloca __builtin_alloca
#endif
#else
#include <alloca.h>
#endif
/**
* @file
* @brief Red/Black balanced tree data structure
*
* This implements an intrusive balanced tree that guarantees
* O(log2(N)) runtime for all operations and amortized O(1) behavior
* for creation and destruction of whole trees. The algorithms and
* naming are conventional per existing academic and didactic
* implementations, c.f.:
*
* https://en.wikipedia.org/wiki/Red%E2%80%93black_tree
*
* The implementation is size-optimized to prioritize runtime memory
* usage. The data structure is intrusive, which is to say the struct
* rbnode handle is intended to be placed in a separate struct the
* same way other such structures (e.g. Zephyr's dlist list) and
* requires no data pointer to be stored in the node. The color bit
* is unioned with a pointer (fairly common for such libraries). Most
* notably, there is no "parent" pointer stored in the node, the upper
* structure of the tree being generated dynamically via a stack as
* the tree is recursed. So the overall memory overhead of a node is
* just two pointers, identical with a doubly-linked list.
*/
#ifndef _RB_H
#define _RB_H
struct rbnode {
struct rbnode *children[2];
};
/**
* @typedef rb_lessthan_t
* @brief Red/black tree comparison predicate
*
* Compares the two nodes and returns 1 if node A is strictly less
* than B according to the tree's sorting criteria, 0 otherwise.
*/
typedef int (*rb_lessthan_t)(struct rbnode *a, struct rbnode *b);
struct rbtree {
struct rbnode *root;
rb_lessthan_t lessthan_fn;
int max_depth;
};
typedef void (*rb_visit_t)(struct rbnode *node, void *cookie);
struct rbnode *_rb_child(struct rbnode *node, int side);
int _rb_is_black(struct rbnode *node);
void _rb_walk(struct rbnode *node, rb_visit_t visit_fn, void *cookie);
struct rbnode *_rb_get_minmax(struct rbtree *tree, int side);
/**
* @brief Insert node into tree
*/
void rb_insert(struct rbtree *tree, struct rbnode *node);
/**
* @brief Remove node from tree
*/
void rb_remove(struct rbtree *tree, struct rbnode *node);
/**
* @brief Returns the lowest-sorted member of the tree
*/
static inline struct rbnode *rb_get_min(struct rbtree *tree)
{
return _rb_get_minmax(tree, 0);
}
/**
* @brief Returns the highest-sorted member of the tree
*/
static inline struct rbnode *rb_get_max(struct rbtree *tree)
{
return _rb_get_minmax(tree, 1);
}
/**
* @brief Returns true if the given node is part of the tree
*
* Note that this does not internally dereference the node pointer
* (though the tree's lessthan callback might!), it just tests it for
* equality with items in the tree. So it's feasible to use this to
* implement a "set" construct by simply testing the pointer value
* itself.
*/
int rb_contains(struct rbtree *tree, struct rbnode *node);
/**
* @brief Walk/enumerate a rbtree
*
* Very simple recursive enumeration. Low code size, but requiring a
* separate function can be clumsy for the user and there is no way to
* break out of the loop early. See RB_FOR_EACH for an iterative
* implementation.
*/
static inline void rb_walk(struct rbtree *tree, rb_visit_t visit_fn,
void *cookie)
{
_rb_walk(tree->root, visit_fn, cookie);
}
struct _rb_foreach {
struct rbnode **stack;
char *is_left;
int top;
};
#define _RB_FOREACH_INIT(tree, node) { \
.stack = alloca((tree)->max_depth * sizeof(struct rbnode *)), \
.is_left = alloca((tree)->max_depth * sizeof(char)), \
.top = -1 \
}
struct rbnode *_rb_foreach_next(struct rbtree *tree, struct _rb_foreach *f);
/**
* @brief Walk a tree in-order without recursing
*
* While @ref rb_walk() is very simple, recursing on the C stack can
* be clumsy for some purposes and on some architectures wastes
* significant memory in stack frames. This macro implements a
* non-recursive "foreach" loop that can iterate directly on the tree,
* at a moderate cost in code size.
*
* Note that the resulting loop is not safe against modifications to
* the tree. Changes to the tree structure during the loop will
* produce incorrect results, as nodes may be skipped or duplicated.
* Unlike linked lists, no _SAFE variant exists.
*
* Note also that the macro expands its arguments multiple times, so
* they should not be expressions with side effects.
*
* @param tree A pointer to a struct rbtree to walk
* @param node The symbol name of a local struct rbnode* variable to
* use as the iterator
*/
#define RB_FOR_EACH(tree, node) \
for (struct _rb_foreach __f = _RB_FOREACH_INIT(tree, node); \
(node = _rb_foreach_next(tree, &__f)); \
/**/)
#endif /* _RB_H */